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SectionHeaderLeft Ages of Athiria Newsletter - Volume 14   SectionHeaderRight
  T his newsletter marks the year anniversary of my.AgesofAthiria.com.  While it has been a disappointing year from an investment standpoint, we're making progress in this direction everyday.  The two investors that we approached during the early part of this year decided that the game industry was not where they wanted to put their money and turned our opportunity down.  Our business plan is currently in the hands of some people in San Fransisco. We're hoping that the investors out west have a better understanding of the entertainment industry specifically related to games.  As always, we will keep you updated as soon as we know something.  
 
  P rogress is being made in many areas of our technical demo.  Because we are building the demo as if it was the actual game, the construction is taking a bit longer.  My.AgesOfAthiria.com has seen much new content introduced since its launch.  We've introduced an entire section on Game Play Information .  In it we describe player character attributes, knowledge trees, skills and the concept of backgrounds.  Backgrounds are unique to Athiria in that they provide a means for you to decide how you want to enter the game.  Starting skills, attributes and equipment are all derived from backgrounds.  Gone are the days where every blacksmith starts out with a rusty weapon and a waterskin when what they need is a smithy hammer and some ore.  Bhel has finally gotten around to implementing search functionality in our forums.  These two features are formally announced with this newsletter.  
 
  m ost Fridays we add a new Design Topic to the forums for our fans to debate. These topics are usually something on which we are currently working , although sometimes they are taken directly from the activity on the boards or elsewhere in the industry. Many times we include elements of these discussions in our design, which means we are listening to our fans and incorporating ideas where appropriate. On Wednesdays two new backgrounds are released. We're almost halfway through this list. Once they are all published, we will take suggestions on additional backgrounds we may have forgotten, or you would like to see made available. All told, it has been a good year for my.AgesofAthiria.com, and we hope the coming year is just as promising. Funding aside, the game is making progress towards being playable. Although we're hoping not to have to release a partially complete game just to get it to market because of funding issues. We all want to play this game. But, as one of our fans recently noted, we're all learning the art of patience.  
 
  - Kressilac  
 
SectionHeaderLeft FAQ Updates!   SectionHeaderRight
  This month we take some time to update our FAQ.  With all the activity on our forums we though it was a good time to add most of our answers to the FAQ.  Here are a couple of excepts from the new section entitled, Military and Siege Combat.  
 
  Military and Siege Combat FAQ Highlights  
 
       Will supply lines play an important factor in siege warfare? - Yes. Supplies are needed to fix war machines, feed troops and provide maintenance for armor and swords. We expect that caravans who usually run goods from one town to the next will find it profitable to aid in providing supplies to a warring army or the defense of a city. Allied cities will have the ability to ask that their trade routes be rerouted to a nearby army in an effort to provide assistance. In essence, the army becomes a small temporary city that caravans can do business with just as if it was doing business with the army's parent city itself.  
 
       What happens to a city that is destroyed? - Only the posessions of the city are destroyed. Sure this is a large setback but the city itself remains an official organization in the game. That city may no longer have a home, but their city is still recognized by the game and as such so is its justice system.  
 
  to read more about military and siege combat, check out our FAQ at my.AgesofAthiria.com.  In addition to the new category of questions many of the other FAQ entries have been updated to reflect other discussion and content releases.  
SectionHeaderLeft New Concept Art!   SectionHeaderRight
  w We're pleased to release a couple of new concept sketches, also reflected in the Concept Artwork section of our website. More will be added in the near future, including some renderings. Screenshots are getting closer with each passing week!

 
  Mage Dwelling Country Tavern  
SectionHeaderLeft Romp in the Swamp...   SectionHeaderRight
  The entire night had passed while they rescued and spoke with Dregin. Each was tired, but easily able to begin their full-day journey back to Outpost Truskar. Kitrus was soon to rise over the Andwir peaks to the east, making it easier to see the charred remains of Outpost Gannin. It was no prettier sight now than when they first saw it at dusk last night.  
  Hannar was anxious to depart the distastefully smelling scene. His first trip this far south was, so far, not a pleasant one. He hoped to see more of it soon, during less mysterious circumstances. "Rations for a single lunch for three is what's left," he told Raugin. "Works out well then, lad! We'll dine at Truskar late this night." Raugin held out his hand to help Dregin up from a sitting position, "Up an' at 'em, Dregin. Let's head out." Dregin clasped Raugin's arm and stood, nodding that he was ready.  
  Normal forest smells returned as they left Gannin, feeling like a breath of fresh air to them all. What was it Dregin saw at the edge of the Swamps? Hannar couldn't help but think about this as they traveled. No sense asking about it now. He was sure to hear it in full when they got back to Truskar. That and other questions filled his thoughts. Was his mother returned to Rol Wegir yet from her tour of northern outposts? Did his father know anything about these goblins yet? How would he and Uncle Daerros deploy their hunters in response? Where would he be stationed? Laughing silently to himself, he knew they would handle the situation just fine. Happy to be out from under the cold stone of Rol Wegir, it really didn't matter where he was told to go. Just being able to enjoy the freedom of the outdoors, the fresh air and starlit skies, was reward enough. That he was serving the Hunter's Guild while doing so was a boon.  
 
To view the rest of this story and the other Athirian history, click here.

 
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